Features

Every feature, game by game.

Pick a game to see everything its client does.

An external overlay that only reads the game and never writes to it: GPU-skinned chams, every objective timed map-wide, aim through input, and a menu built for it.

Source 2External · read-only47 features in 10 categoriesDeadlock page →

Player ESP

6
  • Per typeEnemies, local and teammates, each set up separately
  • ElementsBounding box, name, distance, health bar, souls, skeleton
  • Steam avatarsNext to player names
  • FlagsAir, moving, crouch, invisible, sniping, souls, ult copy, visible, low HP, parry, ult
  • Off-screen arrowsPer type, with their own colour and style
  • Live previewA 3D model shows every element as you set it up

Chams & glow

5
  • GPU-skinned chamsBuilt from the game's own models, following every animation
  • 8 materialsFresnel, flat, glow, metal, wireframe, toon, hologram, shaded
  • Behind wallsA separate material and colour, tested per pixel against the map
  • GlowGlow and glow behind walls, each with its own colour
  • NPC chamsSinners, mid-boss, camps and minions

World ESP

7
  • CampsEvery camp on the map with real respawn timers
  • Sinner's SacrificeEvery vault, up or respawning
  • RiftIts lane, capture progress and who's holding it
  • Mid-bossSpawn and kill tracked map-wide
  • Soul UrnOn the map, its carrier and the drop-off
  • Power-ups & soulsSpawner countdowns, souls, minions
  • Per-type stylingLabels, snaplines, ground rings, max distance

Timers & notifications

3
  • Timers panelMid-boss, Rift, Soul Urn, power-ups, camps, sinners
  • NotificationsCamp taken or back, mid-boss, Rift, urn, power-ups
  • Notification stylePosition, duration and size

World modulation

4
  • Tint worldFrom the map's own render geometry
  • Tint skyOn its own or with the world
  • Keep units untintedHeroes, minions and bosses stay bright
  • Centre & directionAround the camera or your hero; fade near or far

Aim

6
  • AimbotTarget, hitboxes, FOV, smoothing, prediction
  • Mouse tuningAuto sensitivity, sensitivity trim, max speed
  • TriggerbotTrigger key, hold or toggle, hitboxes
  • Trigger timingRadius, reaction time, release delay, cooldown
  • OverlaysFOV circle, target marker, snap line
  • Input onlyMoves your mouse and clicks; never writes to the game

Auto-parry

3
  • Auto-parryWatches enemy melee and parries for you
  • TuningRange and lead time
  • Live statusShows whether it's armed in your match

Overlay

4
  • Hit statsHits, headshots and headshot rate
  • Watermark & FPS
  • Frame syncGame, display or uncapped; pose sync; latency compensation
  • Capture bypassHide the overlay from screen capture

Binds

5
  • TriggersA key, a hero or a condition
  • ModesHold, toggle or double-click
  • Nested bindsA parent bind gates its children
  • OverridesSet any value while a bind fires
  • Right-click to bindFrom any setting in the menu

Configs & themes

4
  • ConfigsUnsaved-change tracking, revert, import and export
  • Theme presetsDark, light, purple, blue, green, red, cyan, orange, pink, amber, steel, glass
  • Your own themesSave, import and export
  • Feature searchCtrl+F finds any setting
Menu

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Features · xhook